Remote Jobs

Figma logo

Software Engineer - Rendering and Animation

Figma

Location
United States of America
Posted
Salary Range
149k - 350k USD

Join Figma's Rendering & Animation team to develop cutting-edge rendering solutions using modern technologies like WebGPU and optimize performance for 2D vector graphics.

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Software Development Engineer II - 3DLN, Rendering

Mapbox

Location
Germany
Posted

Develop 3D Live Navigation for Mapbox Navigation SDK, collaborate on cross-platform API design and performance tuning, and optimize real-time sensor data visualization.

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Staff Software Engineer - Alloy and OpenTelemetry Collector

Grafana Labs

Location
United States of America
Posted
Salary Range
168k - 200k USD

Join Grafana Cloud as a Staff Software Engineer to contribute to open-source projects like Alloy and OpenTelemetry Collector, collaborate with the community, support customers, and integrate observability solutions within a remote-first environment.

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Staff Software Engineer - Alloy and OpenTelemetry Collector

Grafana Labs

Location
Canada
Posted
Salary Range
174k - 209k CAD

Join Grafana's Observability team as a Staff Software Engineer to enhance observability tools using OpenTelemetry and Prometheus. Collaborate with open-source communities and contribute to Grafana Cloud's platform.

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Animation Artist - Picante Studio - Match3

Voodoo

Location
Spain
Posted

Join Voodoo's Gaming games team as an Animation Artist, creating high-quality animations for Unity, and contribute to 3D & 2D animations, character animation, and UI animations.

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Software Engineer

Douro Labs

Location
Brazil
Posted
Salary Range
120k - 180k USD

Build DeFi infrastructure by developing smart contracts, SDKs, and tools. Collaborate globally, shape product direction, and thrive in a dynamic startup environment with remote flexibility.

Figma logo

Software Engineer

Figma

Location
United States of America
Posted
Salary Range
149k - 350k USD

Design and build scalable infrastructure for Figma's tools, secure networks, develop service meshes, and mitigate DDoS threats while working on cutting-edge technologies to support our growing customer base.

The Athletic Media Company logo

Software Engineer

The Athletic Media Company

Location
Canada
Posted
Salary Range
120k - 140k USD

Join The Athletic as a Full-Stack Engineer to build innovative solutions for sports media, focusing on growth features and scalable backend systems. Work remotely with a global team and enjoy competitive benefits.

360Learning logo

Software Engineer

360Learning

Location
Spain
Posted

Full-stack developer for LMS platform with flexible remote work options and comprehensive benefits package

Planet logo

Software Engineer

Planet

Location
Slovenia
Posted

Join Planet as a Software Engineer and contribute to innovative systems that extract insights from satellite imagery for applications in agriculture, forestry, climate, land management, and more.

Enode logo

Software Engineer

Enode

Location
Croatia
Posted

Join Enode as a Mid-Level Engineer and accelerate the transition to a sustainable energy system

Adaptavist logo

Software Engineer

Adaptavist

Location
South Africa
Posted

Join The Adaptavist Group as a Software Engineer to build and maintain cloud products using AWS, collaborate with teams, and deliver reliable solutions in the Atlassian ecosystem.

Gauntlet logo

Software Engineer

Gauntlet

Location
United States of America
Posted
Salary Range
160k - 200k USD

Join Gauntlet as a Software Engineer to develop Aera's treasury management platform. Collaborate on cutting-edge DeFi solutions, leverage Python expertise, and enjoy comprehensive benefits including remote flexibility and wellness support.

Figma logo

Software Engineer

Figma

Location
United Kingdom
Posted

Figma developer tools role: build Dev Mode, collaborate on new products, mentor peers & drive solutions with React, Typescript & Ruby/Sinatra.

Clipboard Health logo

Software Engineer (L2)

Clipboard Health

Location
United States of America
Posted

As an L2 Software Engineer at Clipboard Health, you will develop scalable healthcare solutions using TypeScript, React, Node.js, and AWS technologies in a globally distributed team environment. Your work will directly impact healthcare staffing by solving real-world challenges and contributing to a customer-centric approach.

Clipboard Health logo

Software Engineer (L2)

Clipboard Health

Location
Anywhere in the world
Posted

Develop scalable web and mobile applications using modern technologies while working remotely on a globally distributed team to solve healthcare challenges.

Edmunds.com logo

Associate Software Engineer

Edmunds.com

Location
United States of America
Posted

Join Edmunds' Ad Solutions team as a software engineer and contribute to innovative digital automotive advertising solutions using Java and Python.

Adaptavist logo

Associate Software Engineer

Adaptavist

Location
Spain
Posted

Associate Software Engineer at Upscale: Collaborate with experienced professionals, deliver high-quality products, and contribute to innovation.

Adaptavist logo

Associate Software Engineer

Adaptavist

Location
Spain
Posted

Associate Software Engineer at Upscale: Collaborate with experienced professionals, write clean code, and deliver high-quality products.

Figma logo

Software Engineer - Rendering and Animation

Figma

Salary Range

149k - 350k USD / YEAR

Job Summary

Figma's Rendering & Animation team seeks engineers to work on core technologies powering their real-time design tools. The role involves developing and optimizing rendering algorithms, working with C++, TypeScript, GLSL, and WebGL. Engineers will collaborate across teams to build innovative features and push the boundaries of graphics technology.

Skills

C++TypeScriptGLSLWebGLWebGPU

Our Creation Engine teams work on some of the core technologies that power our real time, browser-based Figma Design and FigJam products.  These teams work mostly (but not exclusively) on client-side code that runs in the browser.  Under the hood, Figma shares a lot of similarities to a game engine.  We develop this C++/WebAssembly engine to ensure internal and external developers can rapidly build new products and features that are fast and reliable by default, and own areas such as our in-memory data model (SceneGraph), renderer, and multiplayer client/server protocols.

Within Creation Engine, the Rendering & Animation team focuses on the lowest level of the stack, where we convert the SceneGraph into primitive rendering operations that are executed on the GPU using WebGL. Our team houses the company’s expertise in rendering of 2D vector graphics, rendering algorithms, rendering APIs, and GPU profiling and optimization. Our mission is to make rendering performant, feature-rich, reliable, maintainable, and extendable across all products and surfaces.

Rendering & Animation engineers use a combination of C++ and TypeScript for CPU-side code (to support our two renderers); our shaders are written in GLSL. The team recently completed a large project to replace our legacy rendering backend with a new one - “TinyGPU” - that is more modern, much smaller, and easier to work with. This project has laid the groundwork for a new era focused on feature expansion, performance optimization, advanced animation, and future product launches. Each new product at Figma pushes beyond our previous rendering assumptions, requiring constant innovation and visionary foundations.

The Rendering & Animation team is looking for engineers with domain expertise in rendering algorithms and APIs, as well as both high- and low-level performance optimization. Experience relating to rendering of 2D vector graphics specifically is a plus, but not required! We’re looking for someone who is excited to explore the latest graphics technologies like WebGPU, plus develop and implement new algorithmic techniques for things like high-performance antialiasing.

Figma is a highly collaborative organization and most projects are owned by small teams of 2-3 people. You’ll form strong relationships with product managers and designers, and can expect to partner regularly with engineers and leaders beyond your immediate team. We strive to foster an inclusive culture that promotes equity and belonging, and use the following values to guide how we work together: communicate early and often, lift your team, focus on craftsmanship, and prioritize impact. You can learn more about our engineering values and how we developed them here.

This is a full-time role that can be held from one of our US hubs or remotely in the United States.

What you’ll do at Figma:

  • Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals. We prioritize collaboration and cross-functional partnerships, so you won’t operate in silos. Some efforts you might impact include:

  • Creating and optimizing shaders to render blurs of primitive shapes in a single pass

  • Improving how we order and batch draws to reduce draw calls and render target switches

  • Developing and implementing faster approaches to anti-aliasing (an open area of research in 2D vector graphics!)

  • Implementing performant animations using multiple layer caches for fast compositing

  • Drive guidance, quality, and standards for rendering at Figma, and explore opportunities that keep us on the bleeding edge of new capability and advancements.

  • Be a mentor and provide thoughtful feedback to your peers, and benefit from strong personal and professional mentorship opportunities yourself.

  • Contribute to org-wide initiatives like new hire onboarding, interview process development, and Belonging/Equity/Inclusion efforts.

  • Continue ramping and learning. The technical challenges you'll tackle on the Rendering & Animation team are unique, fun, ambitious, and ever-evolving.

We'd love to hear from you if you have:

  • 8+ years of professional experience shipping software with a specialization on Rendering and Graphics (2D or 3D), ideally with experience in C++/WebAssembly.

  • Experience working on game engines, client-side technologies and platforms, and rendering APIs like OpenGL, WebGL, WebGPU, Vulkan, Metal, or DirectX.

  • Demonstrated fluency with one or more low-level programming languages, including but not limited to: C++, C, Objective-C, Go, or Rust.

  • Deep familiarity with the rendering pipeline and rendering concepts.

  • Proactive communication skills and a desire to work in a collaborative environment.

Read more about our team: